In mathematics, nonlinear systems represented systems whose behavior is not expressible as a linear function of its descriptors. http://en.wikipedia.org/wiki/Nonlinear

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In the arts, the word nonlinear is used to describe events portrayed in a non-chronological manner. This technique is often used to mimic the structure and recall of human memory, but it has been applied for other reasons as well. http://en.wikipedia.org/wiki/Nonlinear_%28arts%29

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Nonlinear is also a film and video editing term; see non-linear editing system.http://en.wikipedia.org/wiki/Non-linear_editing_system

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In computer and video games, linearity denotes that the objectives of the game must be completed in a fixed sequence whereas non-linearity means that the player always has multiple choices. Gameplay typically combines both linear and non-linear moments, but whole games may be characterized as being mostly linear or non-linear. Non-linear games have the potential advantage of providing a greater sensation of freedom, as well as offering better replay value. On the other hand, linear games may provide superior narrative, and the gameplay may be more finely tuned since the developers have had the possibility to anticipate most possible situations. Non-linearity is however generally considered a more desirable trait. http://en.wikipedia.org/wiki/Linearity_%28computer_and_video_games%29

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From Wikipedia http://en.wikipedia.org/wiki/Nonlinearity_%28disambiguation%29

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